intelligent agent - Vol. 4 No. 2 : copyright / free cooperation / embodiment

patrick lichty voyd at voyd.com
Wed Jun 2 02:03:42 CEST 2004


intelligent agent - Vol. 4 No. 2

Articles from Vol. 4 No. 2 are now available at
http://www.intelligentagent.com

intelligent agent is published in a modular format:
*3 thematic threads 
Threads of Vol. 4 No. 2: 
//copyright//
//free cooperation//
//embodiment//
*reviews of games, exhibitions, Web projects, books

All content is available in html and as pdf files with layout.

NEW:

//copyright //
+ Share/Share Alike: A Panel Discussion featuring Prof. Lawrence Lessig
An edited transcript of the panel discussion "Share/Share Alike," which
took place on November 21, 2003, at Eyebeam in New York City
(http://eyebeam.org). Lawrence Lessig -- Chairman of the Board of
Directors of Creative Commons and Professor of Law at Stanford Law
School -- and respondents Joline Blais, Carrie McLaren and Jon Ippolito
discuss issues surrounding copyright and its impact on artistic and
cultural production.

//free cooperation//
+ Christoph Spehr and Jörg Windszus, Grab the rules, play it hard. Basic
rules for free cooperation
A transcript of the dialogue in Spehr's and Windszus' video "On Rules
and Monsters. An introduction into free cooperation," which was screened
at the "Networks, Art & Collaboration" conference held at the 
State University of New York at Buffalo in April 2004. The video takes
the form of a 1950s monster movie pastiche, combining classic genre
films, such as "Queen of Outer Space" and "The Time Machine."

//embodiment//
+ Bill Seaman, Toward the Production of Nano-computers and in Turn,
Nano-related Emotive Virtual/Physical Environments
The computer potentially establishes a continuum between the physical
world and the virtual / conceptual world. In the context of a
potentially "embodied" experience of dynamic media elements and
processes, Bill Seaman develops a series of research questions
surrounding the production of virtual / physical environments generated
by Nano-computers. Using the theories of Eric Drexler (Engines of
Creation) and Ed Regis (Nano!) as starting point, Seaman discusses the
potential of nano-machines.


//reviews//
conference:
+ Adam Chapman, Report from GDC 2004
Adam Chapman reports from the Game Developers' Conference -- a regular,
week-long event where people are actively thinking about and discussing
the combination of interactivity, aesthetics, sound, user experience,
artificial intelligence, and non-linear narrative in a gaming context.

exhibition:
+ Adam Chapman, Bang the Machine: Computer Gaming Art and Artifacts
Adam Chapman reviews "Bang the Machine: Computer Gaming Art and
Artifacts," an exhibition at the Yerba Buena Center for the Arts, San
Francisco, featuring game mods, work inspired by the game aesthetics,
and original games. Works presented include Waco Resurrection by the art
collective C-Level, Pain Station by Volker Morawe and Tilman Reiff, Paul
Kaiser's and Shelley Eskar's Arrival, as well as America's Army, part of
the US Army's "communications strategy."

game:
+ Patrick Lichty, Dead or Alive Extreme Beach Volleyball
Patrick Lichty reviews Team Ninja's game "Dead or Alive Extreme Beach
Volleyball," which takes on the popular Dead or Alive fighter games but
transports the female fighters to a tropical island for a special
tournament: "To put it bluntly, sometimes there are cultural event-sites
where the participant is simultaneously appalled, yet so fascinated by
the concept or addicted to the play that it's hard to disengage."


For a full Table of Contents, visit http://www.intelligentagent.com This
issue was made possible by funding from the Rockefeller Foundation.

+++++++++++++++++++++++++++++++++++++++
intelligent agent
Editor-in-Chief: Patrick Lichty
Director: Christiane Paul

http://www.intelligentagent.com
intelligent agent is a service organization and information 
provider dedicated to interpreting and promoting art that 
uses digital technologies for production and presentation.
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