[syndicate]

clement Thomas ctgr at free.fr
Tue Feb 25 12:16:41 CET 2003


dear cara Netty,

glad to see that you're not sanchoPansing your redMoulin secretBoot ?
keep on britSpanishing the cows back to corral.

--
clement
-/ Xprt moderatorized ouiPon ! /-




----- Original Message -----
From: <integer at www.god-emil.dk>
To: <marjolein at v2.nl>; <syndicate at anart.no>
Sent: Tuesday, February 25, 2003 11:25 AM
Subject: [syndicate]


>
>
>
> >marjolein at v2.nl
>
> r u a `communications expert` +?
>
>
>
> [`collaborations expert` = lekker !d tag]
>
>
>
> >CodeZebra Habituation Cages
> >Join Sara Diamond
>
> anglo saxon. ugl! - blaaaaa
>
>
> >and her locked-up
>
> mmda
>
>
>
>
> >What happens when curious interrogators, opponents or collaborators are
> >locked up together? Will they flirt, shift shape, and cannibalize each
> >others identities? Will they invent something that can make our troubled
> >world a better place? During DEAF, 2003, CodeZebra will place
> >multidisciplinary pairs of artists and scientists together in a beautiful
> >but closed cage for twenty-four hour periods. We will ask them to solve
> >scientific, technological and related ethical questions problems, invent
> >something new,
>
> + h!ztor!kl! groundd
>
>
> >entertain us with a stream of great next ideas. We will
> >provide them with toys, games, media and design tools; things to read and
> >watch and each other. They will have surveillance tools, a constant video
> >stream out and in; access to the Internet; the CodeZebra OS, a web based
> >visual chat that enables conversations between different individuals and
> >groups on the Internet; good food and a great view. The public is invited
> >to monitor and interact throughout each day (24/7), via CodeZebra and
DEAF
> >web streams, asking the locked up duo questions, discussing issues with
> >them, providing them with new problems to solve. Of course, all of this
> >plays out against the current global political and cultural trauma.
>
>
> eg. zuk !t + z
>
>
>
>
>
>
>
>
> >Expert moderators
>
>
> Expert moderators dzat akzept v2 m!n!mum uagez
>
>
>
> >will join them and the public at frequent intervals to
> >prompt and play. There will be broadband coverage and interaction every
> >four hours when reality television video documentarian Victoria
Mapplebeck
> >(creator of Smart Hearts) enters the habituation cages.
> >ALL DATES ARE NETHERLANDS TIME:
> >Tuesday, February 25, 17:00 p.m. to Wednesday, February 26, 17:00 p.m.
> >LOCKED UP!
>
>
> dzat makez 4 01 mult!tud ov marker marker _teor!zt [aka z!mpl!.uelfare
rez!p!ent]
> l!f 4rmz gather!ng
>
> 4 deaf pa!z m!n!mum uagez
> 4 v2 = Expert.kurta!nz prov!d dze lvl!ezt ov touchez
> u!ch doez kausz 1 2 uondr - uh! do d!esz lf 4rmz akzept v2 uagez !f ...
>
>
>
>
> >PAUL WONG--video artist, curator, performance artist, On Edge, Canada
> >NINA WAKEFORD--ethnographer, mobile technologies expert, University of
> >Surrey, UK
> >--Surveillance, its pleasures and terrors
> >--Technologies of body and mind that create distance and proximity
> >--Multiple identities in forced and chosen intimacies, in the spaces of
the
> >net and web
> >--Performance--near and far
> >--Desire, its technologies and mediations
> >--Actions on the terror, danger and power of mobility
> >--Being locked up
> >--Mutual ethnography--race, gender, desire, counter-cultures
>
> lokd up !n dze v.modern + gendrd plantaz!e z!ztm
>
> trade zekretz ov dze neu + !mprovd [+ kute] fasc!zm
>
>
>
>
> >Thursday, February 27th, 10 a.m to Friday, February 28th, 10 a.a.m..
> >LOCKED UP!
> >Mary Flanagan--games design, chaos theorist, USA
> >Tom Donaldson--inventor, intelligent systems expert, engineer, UK
> >--The process of invention
> >--Chaotic systems
> >--Personalization--computer virology and biology of surveillance
> >--Evolutionary systems--intelligence, human, animal and machine
> >--Carbon versus silicon
> >--What can the presence and decay of the biological provide us with
> >--The ethics of inventing life forms
> >--You both like games--playing and invention
> >Watch for interventions by moderators:
> >Ahasiw Maskegon-Iskew--Aboriginal cultural producer, theorist,
performance
> >artist
> >Mark Tribe--Creator of Rhizome, Internet theorist
> >Erik Kluitenberg--Internet activist, theorist and educator
> >Nat Muller--collaborations expert
> >Nina Czegledy--curator and biotech theorist
> >Machiko Kusahara--robotics and mobile culture theorist and inventor
> >Steve Marsh--inventor of socially adept technologies
> >More details on the habituation cage dwellers:
> >Nina Wakeford is a Foundation Fund Lecturer in Sociology and Social
> >Methodology. For her D. Phil. at Nuffield College, Oxford, she studied
the
> >experiences of mature students using a sociological conception of risk.
> >Before coming to the University of Surrey in September of 1998, she spent
> >three years studying "Women's Experiences of Virtual Communities", funded
> >by an ESRC Post-Doctoral grant. The last two years of this Fellowship she
> >conducted fieldwork in and around Silicon Valley while based at the
> >University of California, Berkeley. In addition, Dr. Wakeford is the
> >Director of INCITE. Her past research has included ethnographic work in
the
> >UK and the USA on computing and internet culture, including studies of
> >cybercafes, online discussion groups and new media start-up companies. As
> >well as studies of technology she is interested in the sociology of
> >sexuality, in particular the use of queer theory, and the potential
> >intersections between such critical cultural theory, innovative
ethnography
> >and design practice. She has undertaken collaborative projects with
> >companies including British Telecom, Fuji Xerox, Intel and Sapient.
> >
> >Paul Wong creates work in video, performance, photography and
installation.
> >He is a media arts pioneer and veteran, the first and youngest artist to
> >break many barriers in the Canadian art scene when he picked up his first
> >Portapak camera. Many of his projects were developed for site-specific
> >contexts, unique public venues, community centres, artist-run spaces,
> >festivals, museums, closed circuit broadcast and television. In 1992, he
> >was the recipient of the Bell Canada Award for Video Art in recognition
of
> >his outstanding contribution to the development of the art form. In
> >addition, he is an active cultural strategist in Vancouver and
nationally.
> >He co-founded the Video In Studios (1973), Canada's leading electronic
arts
> >access, production, distribution and exhibition centre. He is also the
> >Artistic Director of On Edge (founded 1985), a non-profit organization
that
> >initiates challenging art projects. Both organizations import and export
> >international programs, host visiting artists, curate exhibitions and
> >publish books on new popular culture. In 2002, he was honoured with a
> >retrospective at the Vancouver Art Gallery, a victory for Wong, after his
> >work, Confused: Sexual Views was censored by the same gallery in 1984,
> >sparking a wholesale uprising by the art community across Canada. On
> >Becoming A Man - an exhibition at the National Gallery of Canada, Ottawa
> >(Sept.21,1995-Jan.7,1996) was a solo exhibition of eleven selected video
> >works by Wong made between 1976-1995. The four multi-media installations
> >remounted in their original forms were: in ten sity, Confused: Sexual
> >Views, Chinaman's Peak: Walking The Mountain and Mixed Messages. The
seven
> >single-channel videotapes were 60 Unit Bruise, 4, Prime Cuts, Confused,
> >Body Fluid, Ordinary Shadows, Chinese Shade and So Are You".
> >Tom Donaldson graduated from Cambridge University with a Masters of
> >Engineering, specializing in electronics and information theory. Tom
> >thenjoined a corporation creating breakthrough new products for major
blue
> >chip corporations. After his stint there, Tom felt it was time to explore
> >the more experimental realms of technology innovation. Tom moved to New
> >York as an inventor/artist. He explored new areas of technology-led
> >storytelling, including a subconsciously interactive film system, an
> >enhanced-reality gaming system, and haptic artworks. Tom has recently
been
> >working in the mobile Internet industry. He created a mobile Internet
> >service nominated as the best consumer application in annual industry
> >awards. He has founded an artificial intelligence software company,
> >delivering highly personalized user-experiences in the web and mobile
> >worlds, and is recognized as an industry-leader in
> >personalization. Wherever he works, Tom uses advances in technology to
> >explore new avenues in creativity, and use exploratory artworks to shed
new
> >light on the direction and purpose of technology.
> >Mary Flanagan is a media practitioner/theorist who investigates the
> >intersection of art, technology, and gender study through critical
writing,
> >artwork, and activism. An award winning media developer and artist,
> >Flanagan has exhibited her work at such venues as the Central Fine Arts
> >Gallery in Soho, the Guggenheim Gallery Online at Chapman University, The
> >Physics Room, NZ, Moving Image Center, NZ, turbulence.org, New York Hall
of
> >Science, UCR/California Museum of Photography, and the Whitney 2002
> >Biennial. She is also the creator of "The Adventures of Josie True," the
> >first web-based adventure game for girls. Arts. In her critical writing,
> >Flanagan investigates the connection between media technology & culture.
> >Flanagan's essays on digital art, cyberculture, and gaming have appeared
in
> >periodicals such as Art Journal, Wide Angle, Convergence, and Culture
> >Machine, and her co-edited book _reload: rethinking women + cyberculture_
> >was published by MIT Press in 2002. Essays/chapters are included in the
> >following forthcoming books: _First Person: New Media as Story,
> >Performance, and Game_ (MIT Press), _Knowing Mass Culture/Mediating
> >Knowledge_ (Indiana University Press), and _Digital Media Revisited_ (MIT
> >Press). With interests in gaming culture, science and epistemology,
> >interfaces, cyberfiction, how women learn/relate to technology, and
aspects
> >of nature and culture,
> >Flanagan's work explores the cutting edge of new technologies and
cultural
> >change.
> >CodeZebra is led by:
> >Sara Diamond is an award winning television and new media
> >producer/director, video artist, curator, critic, researcher, teacher and
> >artistic director. Born in New York City, Diamond is currently the
Artistic
> >Director, Media and Visual Arts and Executive Producer, Television and
New
> >Media at The Banff Centre for the Arts, responsible for shaping Banff
> >Centre programs in this area. Beginning in 1995, Diamond developed the
> >internationally recognized Banff New Media Institute for research and
> >exploration in new media. She has created interactive media curriculum
and
> >events and has created think tanks that bring together technology
> >industries; new media content producers and companies, artists and
> >investors. In recent years, she has developed Banff's research and
> >development projects in software and authoring tools, advanced
> >visualization and collaborative systems. The Co-Production, Human
Centered
> >Interface, Horizon Zero and Deep Web projects that she has initiated at
The
> >Banff Centre for the Arts have resulted in key international projects in
> >interactive media and television. Diamond programs new media events for
the
> >prestigious Banff Television Festival and develops the extensive Banff
New
> >Media Institute at The Banff Centre. She participates in the Canadian
> >cultural industries SAGIT, Cultural Diversity Advisory committee and ICT
> >Implementation committee for Alberta, as well as on numerous juries such
as
> >the Webbies, Viper, and Research Development Initiatives (SSHRC). She is
an
> >Adjunct Professor in the UCLA Design/Media program and a researcher
> >associated with SmartLab Centre, UK. Diamond is creating CodeZebra, a
> >visualization and conference authoring software and related live events,
> >including dance and spoken word.
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