No subject
integer at www.god-emil.dk
integer at www.god-emil.dk
Tue Feb 25 11:25:08 CET 2003
>marjolein at v2.nl
r u a `communications expert` +?
[`collaborations expert` = lekker !d tag]
>CodeZebra Habituation Cages
>Join Sara Diamond
anglo saxon. ugl! - blaaaaa
>and her locked-up
mmda
>What happens when curious interrogators, opponents or collaborators are
>locked up together? Will they flirt, shift shape, and cannibalize each
>others identities? Will they invent something that can make our troubled
>world a better place? During DEAF, 2003, CodeZebra will place
>multidisciplinary pairs of artists and scientists together in a beautiful
>but closed cage for twenty-four hour periods. We will ask them to solve
>scientific, technological and related ethical questions problems, invent
>something new,
+ h!ztor!kl! groundd
>entertain us with a stream of great next ideas. We will
>provide them with toys, games, media and design tools; things to read and
>watch and each other. They will have surveillance tools, a constant video
>stream out and in; access to the Internet; the CodeZebra OS, a web based
>visual chat that enables conversations between different individuals and
>groups on the Internet; good food and a great view. The public is invited
>to monitor and interact throughout each day (24/7), via CodeZebra and DEAF
>web streams, asking the locked up duo questions, discussing issues with
>them, providing them with new problems to solve. Of course, all of this
>plays out against the current global political and cultural trauma.
eg. zuk !t + z
>Expert moderators
Expert moderators dzat akzept v2 m!n!mum uagez
>will join them and the public at frequent intervals to
>prompt and play. There will be broadband coverage and interaction every
>four hours when reality television video documentarian Victoria Mapplebeck
>(creator of Smart Hearts) enters the habituation cages.
>ALL DATES ARE NETHERLANDS TIME:
>Tuesday, February 25, 17:00 p.m. to Wednesday, February 26, 17:00 p.m.
>LOCKED UP!
dzat makez 4 01 mult!tud ov marker marker _teor!zt [aka z!mpl!.uelfare rez!p!ent]
l!f 4rmz gather!ng
4 deaf pa!z m!n!mum uagez
4 v2 = Expert.kurta!nz prov!d dze lvl!ezt ov touchez
u!ch doez kausz 1 2 uondr - uh! do d!esz lf 4rmz akzept v2 uagez !f ...
>PAUL WONG--video artist, curator, performance artist, On Edge, Canada
>NINA WAKEFORD--ethnographer, mobile technologies expert, University of
>Surrey, UK
>--Surveillance, its pleasures and terrors
>--Technologies of body and mind that create distance and proximity
>--Multiple identities in forced and chosen intimacies, in the spaces of the
>net and web
>--Performance--near and far
>--Desire, its technologies and mediations
>--Actions on the terror, danger and power of mobility
>--Being locked up
>--Mutual ethnography--race, gender, desire, counter-cultures
lokd up !n dze v.modern + gendrd plantaz!e z!ztm
trade zekretz ov dze neu + !mprovd [+ kute] fasc!zm
>Thursday, February 27th, 10 a.m to Friday, February 28th, 10 a.a.m..
>LOCKED UP!
>Mary Flanagan--games design, chaos theorist, USA
>Tom Donaldson--inventor, intelligent systems expert, engineer, UK
>--The process of invention
>--Chaotic systems
>--Personalization--computer virology and biology of surveillance
>--Evolutionary systems--intelligence, human, animal and machine
>--Carbon versus silicon
>--What can the presence and decay of the biological provide us with
>--The ethics of inventing life forms
>--You both like games--playing and invention
>Watch for interventions by moderators:
>Ahasiw Maskegon-Iskew--Aboriginal cultural producer, theorist, performance
>artist
>Mark Tribe--Creator of Rhizome, Internet theorist
>Erik Kluitenberg--Internet activist, theorist and educator
>Nat Muller--collaborations expert
>Nina Czegledy--curator and biotech theorist
>Machiko Kusahara--robotics and mobile culture theorist and inventor
>Steve Marsh--inventor of socially adept technologies
>More details on the habituation cage dwellers:
>Nina Wakeford is a Foundation Fund Lecturer in Sociology and Social
>Methodology. For her D. Phil. at Nuffield College, Oxford, she studied the
>experiences of mature students using a sociological conception of risk.
>Before coming to the University of Surrey in September of 1998, she spent
>three years studying "Women's Experiences of Virtual Communities", funded
>by an ESRC Post-Doctoral grant. The last two years of this Fellowship she
>conducted fieldwork in and around Silicon Valley while based at the
>University of California, Berkeley. In addition, Dr. Wakeford is the
>Director of INCITE. Her past research has included ethnographic work in the
>UK and the USA on computing and internet culture, including studies of
>cybercafes, online discussion groups and new media start-up companies. As
>well as studies of technology she is interested in the sociology of
>sexuality, in particular the use of queer theory, and the potential
>intersections between such critical cultural theory, innovative ethnography
>and design practice. She has undertaken collaborative projects with
>companies including British Telecom, Fuji Xerox, Intel and Sapient.
>
>Paul Wong creates work in video, performance, photography and installation.
>He is a media arts pioneer and veteran, the first and youngest artist to
>break many barriers in the Canadian art scene when he picked up his first
>Portapak camera. Many of his projects were developed for site-specific
>contexts, unique public venues, community centres, artist-run spaces,
>festivals, museums, closed circuit broadcast and television. In 1992, he
>was the recipient of the Bell Canada Award for Video Art in recognition of
>his outstanding contribution to the development of the art form. In
>addition, he is an active cultural strategist in Vancouver and nationally.
>He co-founded the Video In Studios (1973), Canada's leading electronic arts
>access, production, distribution and exhibition centre. He is also the
>Artistic Director of On Edge (founded 1985), a non-profit organization that
>initiates challenging art projects. Both organizations import and export
>international programs, host visiting artists, curate exhibitions and
>publish books on new popular culture. In 2002, he was honoured with a
>retrospective at the Vancouver Art Gallery, a victory for Wong, after his
>work, Confused: Sexual Views was censored by the same gallery in 1984,
>sparking a wholesale uprising by the art community across Canada. On
>Becoming A Man - an exhibition at the National Gallery of Canada, Ottawa
>(Sept.21,1995-Jan.7,1996) was a solo exhibition of eleven selected video
>works by Wong made between 1976-1995. The four multi-media installations
>remounted in their original forms were: in ten sity, Confused: Sexual
>Views, Chinaman's Peak: Walking The Mountain and Mixed Messages. The seven
>single-channel videotapes were 60 Unit Bruise, 4, Prime Cuts, Confused,
>Body Fluid, Ordinary Shadows, Chinese Shade and So Are You".
>Tom Donaldson graduated from Cambridge University with a Masters of
>Engineering, specializing in electronics and information theory. Tom
>thenjoined a corporation creating breakthrough new products for major blue
>chip corporations. After his stint there, Tom felt it was time to explore
>the more experimental realms of technology innovation. Tom moved to New
>York as an inventor/artist. He explored new areas of technology-led
>storytelling, including a subconsciously interactive film system, an
>enhanced-reality gaming system, and haptic artworks. Tom has recently been
>working in the mobile Internet industry. He created a mobile Internet
>service nominated as the best consumer application in annual industry
>awards. He has founded an artificial intelligence software company,
>delivering highly personalized user-experiences in the web and mobile
>worlds, and is recognized as an industry-leader in
>personalization. Wherever he works, Tom uses advances in technology to
>explore new avenues in creativity, and use exploratory artworks to shed new
>light on the direction and purpose of technology.
>Mary Flanagan is a media practitioner/theorist who investigates the
>intersection of art, technology, and gender study through critical writing,
>artwork, and activism. An award winning media developer and artist,
>Flanagan has exhibited her work at such venues as the Central Fine Arts
>Gallery in Soho, the Guggenheim Gallery Online at Chapman University, The
>Physics Room, NZ, Moving Image Center, NZ, turbulence.org, New York Hall of
>Science, UCR/California Museum of Photography, and the Whitney 2002
>Biennial. She is also the creator of "The Adventures of Josie True," the
>first web-based adventure game for girls. Arts. In her critical writing,
>Flanagan investigates the connection between media technology & culture.
>Flanagan's essays on digital art, cyberculture, and gaming have appeared in
>periodicals such as Art Journal, Wide Angle, Convergence, and Culture
>Machine, and her co-edited book _reload: rethinking women + cyberculture_
>was published by MIT Press in 2002. Essays/chapters are included in the
>following forthcoming books: _First Person: New Media as Story,
>Performance, and Game_ (MIT Press), _Knowing Mass Culture/Mediating
>Knowledge_ (Indiana University Press), and _Digital Media Revisited_ (MIT
>Press). With interests in gaming culture, science and epistemology,
>interfaces, cyberfiction, how women learn/relate to technology, and aspects
>of nature and culture,
>Flanagan's work explores the cutting edge of new technologies and cultural
>change.
>CodeZebra is led by:
>Sara Diamond is an award winning television and new media
>producer/director, video artist, curator, critic, researcher, teacher and
>artistic director. Born in New York City, Diamond is currently the Artistic
>Director, Media and Visual Arts and Executive Producer, Television and New
>Media at The Banff Centre for the Arts, responsible for shaping Banff
>Centre programs in this area. Beginning in 1995, Diamond developed the
>internationally recognized Banff New Media Institute for research and
>exploration in new media. She has created interactive media curriculum and
>events and has created think tanks that bring together technology
>industries; new media content producers and companies, artists and
>investors. In recent years, she has developed Banff's research and
>development projects in software and authoring tools, advanced
>visualization and collaborative systems. The Co-Production, Human Centered
>Interface, Horizon Zero and Deep Web projects that she has initiated at The
>Banff Centre for the Arts have resulted in key international projects in
>interactive media and television. Diamond programs new media events for the
>prestigious Banff Television Festival and develops the extensive Banff New
>Media Institute at The Banff Centre. She participates in the Canadian
>cultural industries SAGIT, Cultural Diversity Advisory committee and ICT
>Implementation committee for Alberta, as well as on numerous juries such as
>the Webbies, Viper, and Research Development Initiatives (SSHRC). She is an
>Adjunct Professor in the UCLA Design/Media program and a researcher
>associated with SmartLab Centre, UK. Diamond is creating CodeZebra, a
>visualization and conference authoring software and related live events,
>including dance and spoken word.
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