No subject

integer at www.god-emil.dk integer at www.god-emil.dk
Tue Feb 25 11:25:08 CET 2003




>marjolein at v2.nl

r u a `communications expert` +?



[`collaborations expert` = lekker !d tag]



>CodeZebra Habituation Cages
>Join Sara Diamond 

anglo saxon. ugl! - blaaaaa


>and her locked-up 

mmda




>What happens when curious interrogators, opponents or collaborators are 
>locked up together? Will they flirt, shift shape, and cannibalize each 
>others identities? Will they invent something that can make our troubled 
>world a better place? During DEAF, 2003, CodeZebra will place 
>multidisciplinary pairs of artists and scientists together in a beautiful 
>but closed cage for twenty-four hour periods. We will ask them to solve 
>scientific, technological and related ethical questions problems, invent 
>something new, 

+ h!ztor!kl! groundd


>entertain us with a stream of great next ideas. We will 
>provide them with toys, games, media and design tools; things to read and 
>watch and each other. They will have surveillance tools, a constant video 
>stream out and in; access to the Internet; the CodeZebra OS, a web based 
>visual chat that enables conversations between different individuals and 
>groups on the Internet; good food and a great view. The public is invited 
>to monitor and interact throughout each day (24/7), via CodeZebra and DEAF 
>web streams, asking the locked up duo questions, discussing issues with 
>them, providing them with new problems to solve. Of course, all of this 
>plays out against the current global political and cultural trauma.


eg. zuk !t + z








>Expert moderators 


Expert moderators dzat akzept v2 m!n!mum uagez



>will join them and the public at frequent intervals to 
>prompt and play. There will be broadband coverage and interaction every 
>four hours when reality television video documentarian Victoria Mapplebeck 
>(creator of Smart Hearts) enters the habituation cages.
>ALL DATES ARE NETHERLANDS TIME:
>Tuesday, February 25, 17:00 p.m. to Wednesday, February 26, 17:00 p.m.
>LOCKED UP!


dzat makez 4 01 mult!tud ov marker marker _teor!zt [aka z!mpl!.uelfare rez!p!ent] 
l!f 4rmz gather!ng 

4 deaf pa!z m!n!mum uagez 
4 v2 = Expert.kurta!nz prov!d dze lvl!ezt ov touchez
u!ch doez kausz 1 2 uondr - uh! do d!esz lf 4rmz akzept v2 uagez !f ...




>PAUL WONG--video artist, curator, performance artist, On Edge, Canada
>NINA WAKEFORD--ethnographer, mobile technologies expert, University of 
>Surrey, UK
>--Surveillance, its pleasures and terrors
>--Technologies of body and mind that create distance and proximity
>--Multiple identities in forced and chosen intimacies, in the spaces of the 
>net and web
>--Performance--near and far
>--Desire, its technologies and mediations
>--Actions on the terror, danger and power of mobility
>--Being locked up
>--Mutual ethnography--race, gender, desire, counter-cultures

lokd up !n dze v.modern + gendrd plantaz!e z!ztm

trade zekretz ov dze neu + !mprovd [+ kute] fasc!zm




>Thursday, February 27th, 10 a.m to Friday, February 28th, 10 a.a.m..
>LOCKED UP!
>Mary Flanagan--games design, chaos theorist, USA
>Tom Donaldson--inventor, intelligent systems expert, engineer, UK
>--The process of invention
>--Chaotic systems
>--Personalization--computer virology and biology of surveillance
>--Evolutionary systems--intelligence, human, animal and machine
>--Carbon versus silicon
>--What can the presence and decay of the biological provide us with
>--The ethics of inventing life forms
>--You both like games--playing and invention
>Watch for interventions by moderators:
>Ahasiw Maskegon-Iskew--Aboriginal cultural producer, theorist, performance 
>artist
>Mark Tribe--Creator of Rhizome, Internet theorist
>Erik Kluitenberg--Internet activist, theorist and educator
>Nat Muller--collaborations expert
>Nina Czegledy--curator and biotech theorist
>Machiko Kusahara--robotics and mobile culture theorist and inventor
>Steve Marsh--inventor of socially adept technologies
>More details on the habituation cage dwellers:
>Nina Wakeford is a Foundation Fund Lecturer in Sociology and Social 
>Methodology. For her D. Phil. at Nuffield College, Oxford, she studied the 
>experiences of mature students using a sociological conception of risk. 
>Before coming to the University of Surrey in September of 1998, she spent 
>three years studying "Women's Experiences of Virtual Communities", funded 
>by an ESRC Post-Doctoral grant. The last two years of this Fellowship she 
>conducted fieldwork in and around Silicon Valley while based at the 
>University of California, Berkeley. In addition, Dr. Wakeford is the 
>Director of INCITE. Her past research has included ethnographic work in the 
>UK and the USA on computing and internet culture, including studies of 
>cybercafes, online discussion groups and new media start-up companies. As 
>well as studies of technology she is interested in the sociology of 
>sexuality, in particular the use of queer theory, and the potential 
>intersections between such critical cultural theory, innovative ethnography 
>and design practice. She has undertaken collaborative projects with 
>companies including British Telecom, Fuji Xerox, Intel and Sapient.
>
>Paul Wong creates work in video, performance, photography and installation. 
>He is a media arts pioneer and veteran, the first and youngest artist to 
>break many barriers in the Canadian art scene when he picked up his first 
>Portapak camera. Many of his projects were developed for site-specific 
>contexts, unique public venues, community centres, artist-run spaces, 
>festivals, museums, closed circuit broadcast and television. In 1992, he 
>was the recipient of the Bell Canada Award for Video Art in recognition of 
>his outstanding contribution to the development of the art form. In 
>addition, he is an active cultural strategist in Vancouver and nationally. 
>He co-founded the Video In Studios (1973), Canada's leading electronic arts 
>access, production, distribution and exhibition centre. He is also the 
>Artistic Director of On Edge (founded 1985), a non-profit organization that 
>initiates challenging art projects. Both organizations import and export 
>international programs, host visiting artists, curate exhibitions and 
>publish books on new popular culture. In 2002, he was honoured with a 
>retrospective at the Vancouver Art Gallery, a victory for Wong, after his 
>work, Confused: Sexual Views was censored by the same gallery in 1984, 
>sparking a wholesale uprising by the art community across Canada. On 
>Becoming A Man - an exhibition at the National Gallery of Canada, Ottawa 
>(Sept.21,1995-Jan.7,1996) was a solo exhibition of eleven selected video 
>works by Wong made between 1976-1995. The four multi-media installations 
>remounted in their original forms were: in ten sity, Confused: Sexual 
>Views, Chinaman's Peak: Walking The Mountain and Mixed Messages. The seven 
>single-channel videotapes were 60 Unit Bruise, 4, Prime Cuts, Confused, 
>Body Fluid, Ordinary Shadows, Chinese Shade and So Are You".
>Tom Donaldson graduated from Cambridge University with a Masters of 
>Engineering, specializing in electronics and information theory. Tom 
>thenjoined a corporation creating breakthrough new products for major blue 
>chip corporations. After his stint there, Tom felt it was time to explore 
>the more experimental realms of technology innovation. Tom moved to New 
>York as an inventor/artist. He explored new areas of technology-led 
>storytelling, including a subconsciously interactive film system, an 
>enhanced-reality gaming system, and haptic artworks. Tom has recently been 
>working in the mobile Internet industry. He created a mobile Internet 
>service nominated as the best consumer application in annual industry 
>awards. He has founded an artificial intelligence software company, 
>delivering highly personalized user-experiences in the web and mobile 
>worlds, and is recognized as an industry-leader in
>personalization. Wherever he works, Tom uses advances in technology to 
>explore new avenues in creativity, and use exploratory artworks to shed new 
>light on the direction and purpose of technology.
>Mary Flanagan is a media practitioner/theorist who investigates the 
>intersection of art, technology, and gender study through critical writing, 
>artwork, and activism. An award winning media developer and artist, 
>Flanagan has exhibited her work at such venues as the Central Fine Arts 
>Gallery in Soho, the Guggenheim Gallery Online at Chapman University, The 
>Physics Room, NZ, Moving Image Center, NZ, turbulence.org, New York Hall of 
>Science, UCR/California Museum of Photography, and the Whitney 2002 
>Biennial. She is also the creator of "The Adventures of Josie True," the 
>first web-based adventure game for girls. Arts. In her critical writing, 
>Flanagan investigates the connection between media technology & culture. 
>Flanagan's essays on digital art, cyberculture, and gaming have appeared in 
>periodicals such as Art Journal, Wide Angle, Convergence, and Culture 
>Machine, and her co-edited book _reload: rethinking women + cyberculture_ 
>was published by MIT Press in 2002. Essays/chapters are included in the 
>following forthcoming books: _First Person: New Media as Story, 
>Performance, and Game_ (MIT Press), _Knowing Mass Culture/Mediating 
>Knowledge_ (Indiana University Press), and _Digital Media Revisited_ (MIT 
>Press). With interests in gaming culture, science and epistemology, 
>interfaces, cyberfiction, how women learn/relate to technology, and aspects 
>of nature and culture,
>Flanagan's work explores the cutting edge of new technologies and cultural 
>change.
>CodeZebra is led by:
>Sara Diamond is an award winning television and new media 
>producer/director, video artist, curator, critic, researcher, teacher and 
>artistic director. Born in New York City, Diamond is currently the Artistic 
>Director, Media and Visual Arts and Executive Producer, Television and New 
>Media at The Banff Centre for the Arts, responsible for shaping Banff 
>Centre programs in this area. Beginning in 1995, Diamond developed the 
>internationally recognized Banff New Media Institute for research and 
>exploration in new media. She has created interactive media curriculum and 
>events and has created think tanks that bring together technology 
>industries; new media content producers and companies, artists and 
>investors. In recent years, she has developed Banff's research and 
>development projects in software and authoring tools, advanced 
>visualization and collaborative systems. The Co-Production, Human Centered 
>Interface, Horizon Zero and Deep Web projects that she has initiated at The 
>Banff Centre for the Arts have resulted in key international projects in 
>interactive media and television. Diamond programs new media events for the 
>prestigious Banff Television Festival and develops the extensive Banff New 
>Media Institute at The Banff Centre. She participates in the Canadian 
>cultural industries SAGIT, Cultural Diversity Advisory committee and ICT 
>Implementation committee for Alberta, as well as on numerous juries such as 
>the Webbies, Viper, and Research Development Initiatives (SSHRC). She is an 
>Adjunct Professor in the UCLA Design/Media program and a researcher 
>associated with SmartLab Centre, UK. Diamond is creating CodeZebra, a 
>visualization and conference authoring software and related live events, 
>including dance and spoken word.






















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