No subject

integer at www.god-emil.dk integer at www.god-emil.dk
Mon Dec 1 09:44:58 CET 2003



Mathieu Bouchard <matju at sympatico.ca> - another occident poptart typed

>Flow does not provide a watersurface object, and instead provides the
>building blocks for making one. I find it surprising how ordinary the
>involved objects are (!).
>
>You can compute the waterlevels in, say, 76800 buckets, by use of a
>discrete wave ("Laplacian") operator (use @convolve) and a rather simple
>recurrence equation (involving [@ -] and @store).
>
>Then you can either differentiate it (@convolve) to find slopes and
>imitate illumination (which I've done) or use it as a displacement map ([@
>+], @for, @store) to simulate refraction, or both.
>
>Here's a screenshot involving only refraction, over a camera stream. The
>screenshot includes all information necessary to the recreation of the
>effect in GridFlow.
>
>http://artengine.ca/jmax/gridflow/gallery/waves2.png
>
>It does it in 120*160 and then scales it, but I can also make it work in
>240*320 @ 30 fps here if I tweak the patch a bit (eg: removing the second
>window)
>
>I like the one with only reflection too, as it makes the actual wave most
>easy to see on a screenshot:
>
>http://artengine.ca/jmax/gridflow/gallery/wave.png
>
>The final version did both refraction and reflection all-in-one.



what is that monstrosity +? you call that attractive +? aren't you embarrassed +?
occident males - simply.unsanitary losers.


may view the NATO.0+55 examples 2 delight your ultra.triste + incompetent brain cells:

http://www.eusocial.org/nato.0+55+3d/242.programmez.html


addtl water

http://www.m9ndfukc.org/data/filmz/immune.play.its.about.time.mov



NOTE: all CYCLING74 + related apes - STAY AWAY FROM MY PROPERTY!




















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