<nettime> Velvet-Strike: War Times and Reality Games
anne-marie
amschle at cadre.sjsu.edu
Sun May 19 21:40:18 CEST 2002
chere bobig,
si vous plais exposez quotidiennement quelques des images de
velvet-strike dans les jeux en réseau (team fortress, etc) To see you
expose them daily on online games would be beautiful! c'est un bon
travaille--spreading love tendrails in the world.
Merci beaucoup!
Velvet-Strike Team
>http://www.bobig.com/tag/
>
>amitiés
>
> http://www.bobig.com
>" Free your art and your mind will follow "
> <========>
>
>----- Original Message -----
>From: "anne-marie" <amschle at cadre.sjsu.edu>
>To: <nettime-l at bbs.thing.net>
>Sent: Friday, May 17, 2002 1:17 AM
>Subject: <nettime> Velvet-Strike: War Times and Reality Games
>
>
>>
>> Velvet-Strike: War Times and Reality Games
>> (War Times From a Gamer Perspective)
>>
>> When I first heard about the attacks on September 11, just a fraction
>> before I felt a wave of sadness, a nauseating thought passed through
>> my mind. What terrible timing-with this president in office, perhaps
>> even more so than previous ones, he could use this event as
>> justification for dangerous actions on a global scale and at home. A
>> few weeks later, I left for Spain to give a workshop on modifying
>> computer games. When I arrived the next morning at the workshop I
>> learned that the U.S. had declared war on Afghanistan. The workshop
>> organizers had installed a new demo of "Return to Castle
>> Wolfenstein", a remake of an old Nazi castle shooter game, on all the
>> PC's. The sounds of the weapon-fire echoed off the concrete walls of
>> the workshop warehouse space--what I once approached with playful
>> macho geek irony was transformed into uncanny echoes of real life
>> violence. At that moment, that room was the last place I wanted to
>> be. Joan Leandre, (one of the other artists presenting at the
>> workshop), and I discussed creating some kind of anti-war game
>> modification.
>>
>> Not long after the Sept 11 attacks, American gamers created a number
>> of game modifications for games like Quake, Unreal and the Sims in
>> which they inserted Osama Bin Laden skins and characters to shoot at
>> and annihilate. Since the Sims is not a violent game, one Osama skins
>> distributor suggested feeding the Sims Osama poison potato chips. If
>> you cant shoot him, then force him to overeat American junk food, to
>> binge, death by over-consumption, death by capitalism. (The Sims is
>> essentially a game whose rule sets are based on capitalist
>> algorithms, although according to the Sims designers these rules are
>> balanced other factors.)
>>
>> The most disturbing Osama mod I saw was on display in October 2001 at
>> a commercial game industry exhibit in Barcelona called Arte Futura.
>> To give the exhibition organizers the benefit of the doubt, they were
>> probably unfamiliar with urban American ethnic cartography. In this
>> mod, Osama is represented as an Arab corner grocery story owner, as
>> is common in many tough inner city neighborhoods in North America.
>> The goal of the mod is to enter the corner liquor grocery store and
>> kill the Arab owner. (At the time I saw this I has just gotten an
>> email from my sister in Seattle describing how she and other college
>> students were taking turns guarding mosques from vandalists.)
>>
>> Harmless release of tension or co-conspirator in the industrial war
>> complex? Playful competition or dangerous ethnic and gender politics
>> of the other? The first computer game, created at MIT by Slug Russell
>> and other "hackers", was called "Spacewar", an outer space shooter
>> influenced by cold war science fiction. Since Spacewar, computer
>> games evolved and bifurcated into multiple genres, some related to
>> war and fighting simulation, (and using technology occasionally
>> directly funded by the US military), and others less so. (RPG, Real
>> Time Strategy, Shooter, God Game, Action/Adventure, etc). In the
>> 1990's, within the shooter genre, characters evolved from white guy
> > American soldiers into oversize funny male monsters of all shapes and
>> stripes and pumped female fighting machines. It seemed to be about a
>> kind monster fantasy workshop, humorous macho role-play, taking
>> things to their frag queen extremes. Within online Quake and game
>> hacker culture, gender restrictions and other boundaries opened up.
>>
>> Then beginning with Half-life and continuing with shooter games whose
>> alleged appeal is "realism", a kind of regression took place. In
>> terms of game play games like Half-life are universally seen as
>> advancements. Yet in Half-life you are only given one white guy
>> everyman American geek guy to identify with. And all of the NPC
>> researchers and scientists in the game are male. Half-life remaps the
>> original computer game target market back onto itself, excluding all
>> others and reifying gamer culture as a male domain. (Not that I
>> didn't play Half-life but I would have enjoyed it more if I could
>> have played a female character.)
>>
>> The trend towards what male gamers call "realism" solidified in 2000
>> with the Half-life mod "Counter-Strike". Counter-Strike is a
>> multi-player game where you choose to play on either the side of a
>> band of terrorists or on the side of counter-terrorist commandos,
>> (all male). The tactics of the terrorists and the counter-terrorists
>> are essentially indistinguishable from each other. (Perhaps this
>> similarity between terrorist and counter-terrorist is telling about
>> the current situation in Israel and other places where the "war on
>> terrorism" has been forged for a while or is only just beginning.)
>>
>> People who love Counter-Strike have told me that the appeal is the
>> "realism"-its not about "silly" muscly monsters bouncing around space
>> ports like in the Quake Series -in Counter-Strike you play
>> realistically proportioned soldiers and commandos killing each other
>> in stark bombed out bunkers. When you are killed in Counter-Strike
>> your character really "dies" instead of immediately regenerating.
>> (Although you get to play again in a few minutes as soon as the next
>> round begins.) So "realism" is not about faster game engines,
>> graphics processing and "photorealism". It is about reproducing
>> characters and gameplay environments that are considered closer to
>> "reality" and farther from fantasy.
>>
>> But now, in the wake of Sept 11, are these games too "real"? Or is
>> the real converging with the simulation? Who defines what is real?
>> According to an email rumor, President Bush recently approved of a
>> deal between an American television network and the US military to
>> create a series of wartime docudramas of US soldiers fighting the
>> "war on terrorism" abroad. The news section of the TV network was
>> apparently miffed at the arrangement because they had been unable to
>> gain access to reporting on the war in Afghanistan. (Recall in
>> Orwell's 1984 the merging of state controlled war time news and
>> docu-fiction.) The trend in brutal reality TV, beginning with popular
>> shows like Cops, and continuing with a slue of reality game shows
>> like "Survival" is another field of convergence.
>>
>> You are for or against us, you are with us, "the one", or you are
>> with the enemy is the underlying logic of the West, as I understood a
>> talk by Marina Grzinic at an international cyberfeminist conference
>> in Germany in December 2001. (Pre-axis of evil.) Although computer
>> games replicate this binary competitive logic maybe there is
>> something ultimately subversive in the knowledge that it is only a
>> game, that at any moment you may switch sides with the "other", you
>> may play the terrorist side in Counter-Strike. But reality games
>> pretend to erase this awareness. And if you are going to converge
>> network shooter games and contemporary middle eastern politics into a
>> game, (Counter-Strike), then you leave out a number of complexities
>> such as economics, religions, families, food, children, women,
>> refugee camps, flesh bodies and blood, smell etc.
>>
>> Maybe the problem is that convergence with "reality" is happening
>> with the wrong game genre. Instead of replicating the binary logic of
> > the shooter genre, of Cowboys and Indians, of the football game, if
>> the US government borrowed tactics from real time strategy gamers or
>> RPGers, we might be looking at a different global response. (But then
>> again given who our leadership is now, its unlikely he is capable of
>> the intellectual planning required of a strategy gamer.) "Winning" or
>> advancement in massively multi-player Role Playing Games like
>> Everquest is enhanced by strategically building social bonds amongst
>> players. And strategy games like Warcraft and Command and Conquer,
>> while directly enacting tactics of imperialist colonialist
>> expansionism, at least take into account other factors in addition to
>> military might.
>>
>> After playing Counter-Strike for a couple weeks I must confess it
>> incorporates social maneuvers beyond shoot and kill, (and I must also
>> confess to enjoying many aspects of the game--I have actually always
>> enjoyed shooters.) Team play and communication between members on
>> your side are complex, including live voice radio, and a number of
>> coded chat "smileys" and automated radio commands that take some time
>> to learn. Formulating strategies is also necessary for survival, as
>> in other network shooters. As a Counter-Strike newbie I was sometimes
>> even able to solicit help from my enemies, indicating a clear
>> awareness of the game as fictional play space. Some of the combat
>> environments are quite beautiful. But I still am critical that this
>> domain, the network of thousands of international Counter-Strike
>> servers spanning Taiwan to Germany, has been reified as an
>> exclusively male "realistic" combat zone. (You can hear live audio
>> voices of male players on many servers.) I am also disturbed that the
>> binary logic of the shooter is being implemented on a global military
>> scale.
>>
>> Personally I would like to see computer games move towards fantasy,
>> away from military fantasy which pretends to "realistic". I like
>> fantastic environments where there is more room for imaginative
>> habitats and characters. Japanese games for children and adults are
>> engaged in this undertaking, filled with curious animal Pokemon
>> creatures, Robo-cats, transformers, Anime people, monsters, demons
>> and fairies, of all genders. I identify more with these characters
>> than with counter-terrorist or terrorist soldiers and they are what I
>> want to be my reality. Reality is up for grabs. The real needs to be
>> remade by us.
>>
>>
>> About:
>>
>> Velvet-Strike is a collection of spray paints to use as graffiti on
>> the walls, ceiling, and floor of the popular network shooter
>> terrorism game "Counter-Strike". Velvet-Strike was conceptualized
>> during the beginning of Bush's "War on Terrorism." We invite others
>> to submit their own "spray-paints" relating to this theme.
>>
>> The Velvet-Strike Team:
>>
>> Anne-Marie Schleiner opensorcery at opensorcery.net
>> Joan Leandre retroyou at retroyou.org
>> Brody brody at tmpspace.com
>>
>> http://www.opensorcery.net/velvet-strike/
>>
>>
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