[syndicate] Space both, not both, streets, noise

Alan Sondheim sondheim at panix.com
Wed Oct 17 07:25:00 CEST 2007




Space both, not both, streets, noise


Begin with an origin O = (01,02,03,...0N), coordinates in dim N Euclidean
space; each sector has an N-1 flat w/ total of 2^N; consider these open
sets separated by N-2 flats... bounded by... Each N-1 flat coheres intern-
ally; the O is isolated - there are rumors of O... unreachable, a kind of
central core, mythos, radio radio. The space is T0,1,2 not T3,4,5; no open
set contains O, let's define it that way. O is countable, phenomenologic-
ally O is unaccountable - now think numerous points on the N-2 separating
flats - give these rational coordinates, finite number of them - they're
wanderers among the riches of the world, peer over barriers, simply
unreachable - organisms live and talk within the open set - they're no
boundaries as far as they know - only rumors - not of boundaries but of
those numerous points - call them {X} - {X} forms a set - the set sits on
orthogonal roads of sorts, easy communication among themselves through the
origin O - they don't see anything though - maybe they're the grit of the
world,* the fasteners - maybe they guard the potential well of the open
sets - open sets are far too fragile here - there's something lacking with
them - a certain hardness, inertness - but {X} makes up for that...

http://www.asondheim.org/both.mp3
http://www.asondheim.org/notboth.mp3
http://www.asondheim.org/streets.mp4

* Something should be added here concerning the dim-3 space of SL, the
projection from 3D -> 2D, the visual representation of time (trails), the
closed (bounded) spaces that are open (unbounded, asymptotic) spaces from
the viewpoint of the avatar (hence the 'cycling' as one tries to leave the
game-space). And that there might be points, point-sets outside the game-
space, inaccessible, nonetheless, metaphorically, viewpoints into game
communication, forbidden areas, points like telephones or bugs, holes in
and out of other dimensions.






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