Fwd: medi at terra 06 : cfp + games - deadline extension

claudia westermann media at ezaic.de
Fri Mar 10 00:02:36 CET 2006


// cfp deadline extended: March 24

// deadline for game submission: April 28

http://www.mediaterra.org/en/index.htm

>  <http://www.mediaterra.org>
>
>
>medi at terra 06
>international art + technology festival
>
>gaming realities
>
>September 27 - October 1, 2006
>
>
>
>CALL FOR PAPERS AND PRESENTATIONS
>
>Gaming Realities: the Challenge of Digital Culture Conference
>
>The Conference 'Gaming Realities: the Challenge 
>of Digital Culture' focuses on four Subject 
>Areas covering a wide range of crucial issues 
>and questions concerning Games and their 
>position in Digital Culture, studied from the 
>Observers' as well as from the Players' point of 
>view: in Subject Area  the Socio-Political, 
>Psychological, Cognitive and Philosophical 
>aspects of Game are analysed; in Subject Area B 
>the influences of Game in Art and the Game as 
>21st century's New Art are studied; in Subject 
>Area C Technologies and Techniques that develop 
>or are developed by the Game are presented; and 
>finally Subject Area D concerns the emergence 
>and growth of the New Economy of Games defining 
>its impact in Art and Society of the 21st 
>century.
>
>The subject areas that constitute the four basic 
>axes of the Conference are described by 
>indicative topics around which the speakers are 
>invited to communicate.
>
>
>A. The borders between Games and Reality
>(when Games influence Reality)
>
>a. the World of Game
>_ Real Games - Virtual Life
>_ Net-Games and Virtual Communities: a utopian space
>_ Social and Anti-Social games
>_ MUDs and Net-Individualism
>_ Game and Communication Utopia
>_ Collective and Individual representation of the World through the Game
>
>b. the Identity of the Player - the Identity of the Digital World Citizen
>_ The Embodiment and Dis-Embodiment of the Player and the Game
>_ Virtual Bodies, Games and Gender
>_ What avatars do we choose and what avatars do 
>we create (or they create for us)
>_ Games and Identity
>_ The Essence of Play and the Psychology of t he Player
>
>c. Serious Games
>_ Game Politics and politic propaganda in Games
>_ Simulation and Game environments for learning and training
>_ Scientific and Military Games
>_ Freedom, Choice and Censorship in Games
>_ Games and Cognitive Sciences
>
>
>B. Game in Art and Art of Game
>(Game as 21st century's New Art)
>
>a. Game as a new field for artistic expression
>_ Game based artworks
>_ Art criticizing Games
>_ The Integration of Game in Art
>_ The Aesthetics of the New Media and "art games"
>_ 'Commercial' Game as Art
>
>b. Interactive Narratives and Multi-scenarios: the New Storytelling
>_ Audiovisual and Narrative aspects of Games
>_ Linear and non-linear narratives in art games, and in commercial Games
>_ Multi-scenario strategies
>_ From image to text and from text to image
>_ Responsive Play Environments
>
>c. Game Aesthetics: the emergence of a New Art
>_ Game as a New Form of Art and the new Aesthetics of Digital Games
>_ Artistic expression through Game
>_ Aesthetics of New Interactive Media
>_ Aesthetics of Multi-centric Narratives
>
>
>C. Game Technologies
>(Game Evolution through Technology and Technology Evolution through Game)
>
>a. History and Evolution of Game Technologies
>_ Game and 'traditional' audiovisual media
>_ From 2D to 3D Game
>_ Mobile gaming: mobile phones and the evolution of Games
>_ Artificial Intelligence Techniques and Intelligent Games
>_ Integration of New Technologies in Game
>_ New Technologies development for Game
>
>b. 'Building' a Game: Design and Game Development
>_ From conception to production
>_ Creating a Game scenario: narrative techniques for multimedia/hypermedia
>_ Aesthetics and Techniques for the creation of Virtual Worlds
>_ 3D Game in the Web
>_ Architecture and Game Design
>_ 'Serious' gam es techniques
>_ Sound and Graphics in Game
>_ Designing the Interface: the contact with the Player
>_ Games dramaturgy
>_ Designing virtual actors
>
>c. Game-Engines VS PC
>_ Evolution of Game-Engines
>_ Game-Engines and PC evolution
>_ The Future of Game-Engines
>
>d. Innovative and Experimental Game Techniques, Technologies and Interfaces
>_ Innovative interactive techniques for Games
>_ Innovative and Experimental Game Interfaces
>_ Special programs, software and programming for Games
>_ New audiovisual techniques and original applications in Games
>_ Original Game Design
>_ Original use of the New Media in Games
>
>
>D. the Real Virtual Economy of Games
>
>a. the emergence of a New Economy
>_ Net-Economy and Games
>_ The relation of the Games with the Cinema Industry
>_ Virtual and Real Game Products
>
>b. the Geography of the Game Economy
>_ Gam es and New Markets
>_ Games in the East and the West
>_ the New Internet Geography and the Game Markets
>
>c. the Future of the Game Economy
>_ Virtual Commerce and its Future
>_ The Future of the Game as a Product
>_ Legislation, Rights and Copyrights in Web-Games
>
>
>Important Dates
>Participation deadline (abstract submission): March 24, 2006
>Notification of acceptance by the Scientific Committee: May 22, 2006
>Deadline for full paper submission (3500-5000 words): June 26, 2006
>
>
>PLEASE VISIT <http://www.mediaterra.org/>www.mediaterra.org
>FOR THE ONLINE SUBMISSION OF YOUR ABSTRACT
>
>OR FOR THE CALL FOR GAMES WHICH IS ALSO AVAILABLE
>
>
>
>FESTIVAL COMMITTEES FOR 2006
>
>Organi zing Committee
>
>Dodo Santorineos, Director of Fournos Center and medi at terra Festival
>
>Manthos Santorineos, Artistic Director of 
>Fournos Center and medi at terra Festival, 
>Assistant Professor in the Athens School of Fine 
>Arts
>
>Daphne Dragona, Programme Curator & Coordinator 
>of medi at terra Festival, Coordinator of Fournos 
>Center, Museologist
>
>Nefeli Dimitriadi, Researcher and New Media Artist
>
>Maria Roussou, Researcher, makebelieve experience design and consulting
>
>Nikos Bubaris, Lecturer, Dpt. f Cultural 
>Technology and Communication, University of the 
>Aegean
>
>Dr. Dimitris Charitos, Lecturer, Dpt of 
>Communication and Media Studies National and 
>Kapodistrian university of Athens
>
>Dimitris Delinikolas, New Media Artist, Filmmaker
>
>Panagiotis Delinikolas, New Media Music ian, MMORPG-OD
>
>Fotis Hadginikos, Ph.D Computer Science, Programmer
>
>Yiannis Konstantinou, New Media Artist
>
>Maria Pesli, New Media Artist
>
>Alexandros Spiropoulos, Researcher, New Media 
>artist, Member of the Personal Cinema collective
>
>Panagiotis Stathopoulos, Ph.D Computer Engineer
>
>Konstantinos Tiligadis, New Media Artist
>
>Stavroula Zoi, Ph.D Informatics, Research & 
>Teaching Associate at the Athens School of Fine 
>Arts
>
>
>
>Programme Committee
>
>Prof Espen Aarseth, Associate Professor and 
>Principal Researcher at the Center for Computer 
>Games Research at the IT-University of 
>Copenhagen, Co-founder and Editor-in-Chief of 
>Gamestudies.org
>
>Dr Dimitris Charitos, Lecturer, Dpt of 
>Communication and Media Studies National and 
>Kapodi strian university of Athens
>
>Prof Adrian David Cheok, Director of the Mixed 
>Reality Lab, Nanyang Technological University in 
>Singapore, Associate Professor in the Schools of 
>Computer Engineering and Art, Design, and Media
>
>Julian Dibbell, Contributing editor, Wired 
>magazine, Author, "My Tiny Life: Crime and 
>Passion in a Virtual World"
>
>Gonzalo Frasca, Academic and Professional Game 
>Designer, Editor of www.ludology.org, and 
>co-editor of www.gamestudies.org and 
>www.watercoolergames.org, PhD programme in the 
>Computer Game Research at the IT University of 
>Copenhagen
>
>Dr Kenji Ito, Research Associate, Research 
>Center for Advanced Science and Technology, 
>University of Tokyo, Japan
>
>Prof Jesper Juul, Assistant Professor in the 
>Center of Computer Games Research at the IT - 
>University of Copenhagen, Game designer, Editor 
>of www.gamestudies.org
>
>Prof John Kontos, Professor of Artificial 
>Intelligence at the Department of Methodology, 
>History and Theory of Science, University of 
>Athens
>
>Kristian Lukic, Writer, artist, cultural and 
>game researcher, Founder of Eastwood - Real Time 
>Strategy Group
>
>Dr Frans Mayra, DIGRA president, Research 
>Director, Hypermedia Laboratory, University of 
>Tampere
>
>Julian Oliver, Free-software developer, composer 
>and media-theorist. Founder of 
>www.selectparks.net
>
>Prof Zhigeng Pan, Acting Director of the Digital 
>Entertainment and Animation Research Cener, 
>Zhejiang Univ., China
>
>Prof Narcis Pares, Assistant professor of the 
>Technology Department of the Universitat Pompeu 
>Fabra, Researcher in the group for 
>Experimentation on Interactive Communication of 
>the Audio-visual Institute at the UPF
>
>Maria Roussou, Researcher, Co -Founder of makebelieve experience design and
>consulting.
>
>Manthos Santorineos, Artistic Director of 
>Fournos Center and medi at terra Festival, 
>Assistant Professor in the Athens School of Fine 
>Arts
>
>Dr Christa Sommerer, New media artist, Professor 
>for Interface Culture, Institute for Media, 
>University of Art and Design Linz, International 
>Co-editor of the Leonardo Journal
>
>Eddo Stern, New Media Artist, Game designer, Founder of C-Level
>
>David Surman, Lecturer in Computer Games Design 
>at the Newport School of Art, Media and Design, 
>Co-editor of Games and Culture, and Animation: 
>an Interdisciplinary Journal
>
>Eric Zimmerman, Game Designer, CEO and Co-Founder of gameLab
>
>
>
>
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>
>The following document was sent as an embedded 
>object but not referenced by the email above. 
>Microsoft Exchange is likely the culprit:
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