[syndicate] \\TRUE LAHV never goes out

clemos cl3mos at gmail.com
Thu Nov 10 11:03:11 CET 2005


for pix=>music conversions, check this:
http://www.bram.org/sound/soundmaps_download.html
which seems to fit perfectly to your wishes...
and there is this one too, which is kind of cool, maybe less flexible:
http://www.nullpointer.co.uk/-/bmpseq.htm

++++
clemos

On 11/9/05, dolmensniper at free.fr <dolmensniper at free.fr> wrote:
>
> this, is doable i think. you can assign a variable to catch each pixel and then
> convert the chains the way you want in midi or wavs. wavs are better. it sounds
> crunchy.
>
>
> Selon Alan Sondheim <sondheim at panix.com>:
>
> >
> >
> > ok, advantage this: if you could directly code, say, pixel = note (forget
> > time for the moment), then establish a grid say, modify the grid w/ a
> > filter in gimp or whatever - would be interesting, say microsound granular
> > synthesis, series of frames in quick succession -
> >
> > On Wed, 9 Nov 2005, dolmensniper at free.fr wrote:
> >
> > >
> > >
> > > Selon Alan Sondheim <sondheim at panix.com>:
> > >
> > >>
> > >>
> > >>
> > >> hee hee! note = pixel!
> > >>
> > >> btw has anyone found a way to play pixels? that would seem to be the
> > >> easiest way to code music -
> > >
> > > to convert pixels into bits then into midi or even into wavs is not a
> > technical
> > > challenge.
> > > the challenge is to create the commands that when using these datas will
> > offer
> > > the most efficient and large creative possibilities. something that could
> > be
> > > easily managed through a surface control... a dream!
> > >
> > > a quite unusual algorithm.
> > >
> > >
> >
> > ( URLs/DVDs/CDroms/books/etc. see http://www.asondheim.org/advert.txt -
> > revised 7/05 )
> >
> >
>
>
>
>
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