[syndicate] Version 5.0 - now online!

hoord'hur hoordhur at yahoo.fr
Tue Mar 18 12:10:27 CET 2003


ta gueule agricole
vos gueules tous

 --- ViolenceOnlineFestival
<nc-agricowi at netcologne.de> a écrit : > 
> PRESS RELEASE
> Violence Online Festival v.5.0
> www.newmediafest.org/violence/
> 
> ***********************************
> Now it is so far! Only a few hours
> and there will be definitely war in Iraq.
> But all the little Bushs in the world
> don't have to go so far,
> the new Violence Play Station
> offers all of them pure war fun and happiness.
> 
> Just join
> Version 5.0 of Violence Online Festival
> www.newmediafest.org/violence/
> which is launched on 18 March 2003
> on occasion of the participation in
> "Videoformes -
> 18th International Video and Multi-media Festival
> Clermont-Ferrand (France) 19-22 March 2003"
> www.videoformes.com
> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
> ***********************************
> 
> summary:
> Violence Online Festival is
> a New Media art project
> reflecting the phenomenon of "Violence",
> curated, organized and created in Flash by
> Agricola de Cologne, curator and media artist
> operating
> from Cologne/Germany. As an ongoing project
> Violence Online Festival is developed for being
> presented in future in the framework of physical and
> virtual media festivals and exhibitions.
> For each event a new project version will be created
> adjusted to the actual needs
> including additions of new artists/works
> and other changes.
> 
> ***********************************
> Version 5.0 of Violence Online Festival
> includes works of following new artists:
> 
> Restate, Francesca da Rimini, Tamara Lai, L.L. de
> Mars, Ryan Griffis,
> Isabel Saij, Ventsislav Zankov, re:combo, Agricola
> de Cologne,
> pedropez, Stephen Mead, Sergei Teterin, Mike
> Haskett, Joy Garnett,
> Team of Get Carted, Andy Deck, Bruce Ives
> Irene Marx, Guillaume Dimanche, jgjeux, Peter
> Jacobi,
> Giacomo PiccA, Stephane Tomora,
> Clemente Padin, Antonio Mendoza, Josh MacPhee,
> Judith Villamayor, jen
> Mara Infidelious, Markus Christian Koch, Michael
> Crane, John Burgermann
> Maria Papadimitriou, David Vegezzi, Home Team,
> Lorenzo Taiuti, Floe Florin,
> Scott Becker, Robert Labor, Miguel Carlos Labra,
> Cendres Lavy,
> Feargal O'Malley, Audrey Mantey, Per Pegelow, Tigran
> Tovmeysyan,
> Hughues Rochette, Daniel Hanequand, Timothy Bowen,
> Cezar Lazarescu, Caterina
> Davinio, ego, Marc Garrett,
> Mona Vatamanu, Jatom Joon , Ivan Abreu, Bill Berry ,
> Isabel Aranda Yto
> Alan Sondheim, ED Mole, Katie Bush, David Crawford,
> Edward Marszewski
> Tolya Glaukos, Dyian Anguelov, Bluescreen, David
> Sansone, Noya Abdelaziz
> 
> 
> Fight, beat them, hit them! Join Violence Play
> Station!!
> ***********************************
> 
> introduction:
> The human character contains both a light and a dark
> side, good and bad,
> individually manifested. Deeply rooted is a
> dark-sided
> element: Violence.
> In happy surroundings, it becomes hardly visible and
> in
> less happy surroundings - either of a physical,
> psychological,
> environmental, ideological, economic or political
> nature -
> nearly automatically a kind of survival
> strategy with all the known consequences we see
> manifested in conflicts on a small or large scale.
> Violence is present anywhere, hidden or sleeping,
> hesitating, waiting or in action, starting from
> simple
> mobbing via verbalor physical attacks, the bandwidth
> has no end.
> 
> Nowadays, globalization, social injustice,
> unemployment, increasing wealth on one side and
> on the opposite increasing poverty (without
> mentioning some
> causes) produce a climate where violence has a
> fertile
> soil. From the attack on 9/11 in the USA, people
> from
> the Western civilization became painfully aware that
> security of any kind is a mere illusion; not only
> the
> internal, but also the external enemy is present
> anywhere.
> 
> Artists are said to be the consciousness of a nation
> or society
> as they reflect the actual state of the
> psychological and physical
> environment.
> When this state is penetrated by violence, nobody is
> surprised that
> violence becomes a universal subject for artistic
> reflection, the difference
> may
> only be the view on it and its perception depending
> on
> the respective cultural background.
> 
> 'Art and violence both seem to stem from the
> abstract: that place beyond
> logic, the realm of the emotion. When they intersect
> we are simultaneously
> repelled and attracted, frightened and excited.
> Historically this meeting
> has been wrought with complexity, and as cultural
> violence in every society
> increases, we are prevented by paranoia, censorship
> and ethical demands from
> asking, and sometimes even posing, some of the most
> important questions
> violence and art together and separately produce:
> how is violence
> represented, and what or how much of it do we need
> to resist the cultivation
> of fear and the encouragement of dependency? Is
> violence a tool, a process
> or a result? When are artistic portrayals of
> violence justifiable? As
> intellectual exercise, ritual, or spiritual
> enhancement? For other purposes?
> Or are they never justifiable? Is violence in art an
> action, reaction, or
> reflection? ' (quotation: festival statement).
> 
> How different the results of an artistic reflection
> can be is
> shown through the Violence Online Festival, a New
> Media
> online exhibition project curated and organized
> as an individual event by Agricola de Cologne
> including more than 150 artists from
> 30 countries presenting their work. It forms a
> dynamic collaborative art work presenting very
> individual visions and use of media.
> 
> The relevance of violence becomes visible also
> through
> the high quality standard of all the included works.
> Each
> of them represents another aspect of violence -
> caught
> in textual poetry, running as a video or embedded in
> an
> interactive environment of a net-based art work.
> 
> In reaction to the key role (mass) media plays by
> displaying and even
> promoting
> violence, a new environment (interface) has been
> created for Violence
> Online Festival, which houses and hosts the art
> works within a virtual media
> company named "Violence Media Incorporated".
> By dividing the company into different departments
> (eg.
> "Violence for Happiness" , "Violence Marketing" or
> "Violence Broadcasting"),
> it becomes clear that their meaning
> has a rather ironic or sarcastic character, which
> gives
> the embedded art works a new meaning.
> 
> While surfing through this environment, the visitor
> is forced to ask and
> give answers, and becomes slowly a part of this
> network of art through his
> reflections and changes of perception.
> 
> **************************************
> 
> 
=== message truncated ===> 
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