Call for papers

Eric Van Hove evh_transcribe at yahoo.com
Fri Jun 27 04:24:52 CEST 2003


----- Forwarded message from Andy Clarke <andy at kinonet.com> -----
    Date: Wed, 25 Jun 2003 00:39:22 +0100
    From: Andy Clarke <andy at kinonet.com>
Reply-To: Andy Clarke <andy at kinonet.com>
 Subject: CFP: Book on Computer Games and Art
      To: Fatima Lasay <fats at up.edu.ph>

CALL FOR SUBMISSIONS

Computer Games and Art: Intersections and Interactions


Submissions of previously unpublished articles are invited for a 
special
edition of the book series Anomalie, guest edited by Grethe Mitchell 
and
Andy Clarke, entitled "Computer Games and Art: Intersections and
Interactions".

This call is also available online at the following address:

http://www.transformreality.com



THEMES

What new art forms are emerging from computer games, and how do they 
fit
into the world of art galleries and museums? Should computer games play 
with
ideas or are they just meant to be played? What makes a computer game a 
work
of art? Can a commercial computer game be art or is it just 
well-executed
craft? Is digital art just a game? Can art be playable? These issues 
and
others are to be explored in a special edition of Anomalie: "Computer 
Games
and Art: Intersections and Interactions".

The theme of Computer Games and Art will be interpreted widely, but 
could
include the following:

- Art, whether digital or non-digital, that appropriates or critiques 
the
aesthetics, conventions, iconography, or technology of computer games.

- Games levels, patches, skins or modifications as art.

- Interviews with, or monographs by, relevant practitioners.

- Criticism, case studies, histories, surveys, and overviews.

- Studies of the aesthetics and iconography of computer games.

- Computer games as art objects.

- Play and playfulness in digital art.

This list is clearly not exhaustive, and alternative interpretations of 
the
theme are invited. No restriction is placed upon the definition of 
"computer
game" or "art".



GUIDELINES FOR AUTHORS

Submissions are invited in the form of full papers/articles. Articles 
should
not have been published previously, and should adopt the following
guidelines.

- The preferred format for submissions is Word document (.doc)

- The languages for submissions are either English or French (Anomalie 
is
published in English and French).

- All illustrations must be identified with a caption and numbered
sequentially. Illustrations must be placed at the end of the paper, 
rather
than interspersed in the text.

- All visual and other material must be cleared for copyright by the 
author
of the text. This copyright clearance must be provided, in writing, 
prior to
publication.

- Endnotes should be used for borth references and short notes (rather 
than
using footnotes for one and endnotes for the other.

- Submissions should include a short biography of the authors (max 150 
words
per author).

- Submissions must include an email and postal address for the 
author(s).



WHERE TO SUBMIT

Submissions should be sent via email to Grethe Mitchell at the 
following
address:

<g.r.Mitchell at uel.ac.uk>

Some feedback can be given on abstracts/outlines prior to the 
submission of
a full paper/article, but this is not a guarantee of acceptance and 
should
not be taken as such.



SUBMISSION DATES

The schedule of submission and publication is as follows:

- Deadline for submissions:   31st October 2003

- Notification on or after:   21st November 2003

- Final revised papers by:   9th January 2004

- Publication:   Spring 2004

Comments and queries should be sent to Grethe Mitchell at the following
address:

<g.r.Mitchell at uel.ac.uk>



ABOUT THE EDITORS

This special edition of Anomalie is guest edited by Andy Clarke and 
Grethe
Mitchell. Andy Clarke and Grethe Mitchell are co-founders and 
co-organisers
of the COSIGN series of conferences <www.cosignconference.org>. They 
have
written on computer games, digital art and interactive performance, and 
also
practice in these fields. For more information about COSIGN, see:

http://www.cosignconference.org



ABOUT ANOMALIE

Anomalie is a digital arts journal, published in book format, produced 
by
Anomos <www.anomos.org> - a collective of academics, researchers and
practitioners in the field of digital art connected to the University 
of
Paris 8. The special edition on computer games and art will be issue 
four of
Anomalie. Previous editions were on Avatars and the Body, Digital
Performance, and Interfaces. For further information about Anomos, see:

http://www.anomos.org



end of call


Eric Van Hove
www.transcri.be
 
 
 
 
 
 
 
 
 
 


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