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marjolein at v2.nl
marjolein at v2.nl
Fri Jan 10 13:56:17 CET 2003
During the International Film Festival Rotterdam V2_ presents two events:
1. "The City is You and Me"
Presentation/lecture
Date: Sunday 26 January 2003
Time: 18:00 21:00 hours
Admission: free
Location: 'kleine zaal', Rotterdam Schouwburg
2. "Tracing the Decay of Fiction" by Pat O'Neill (USA)
Interactive installation
Open: 12:00 18:00 hours
Admission: free
Location: V2_, Eendrachtsstraat 10, Rotterdam, The Netherlands
(see all the way below for more information)
1. "The City is You and Me"
The modern city can be described as a complicated web of individuals and
social/cultural groups, plus a technical infrastructure of buildings and
machines where economical, political and technological forces interact.
Over the past hundred years this technical infrastructure electricity
grid, telephone lines, cable tv, Internet, transport has been a deciding
influence on how the city has developed and it has caused rapid social and
cultural change. The city has been lifted beyond its geographical
limitations and has recently been connected in real time to all corners of
the world through glass fiber cables and satellites. The city as a
physical, site specific place now coincides with the city as a part of a
virtual network of global connectivity and economic and political forces.
Cities have become nodes in a global network.
In this Sunday matinee, V2_ will present three artist's projects where
telling a personal story about the city and the artist's personal
surroundings becomes a means to reflect and participate but also to pass on
and exchange social and cultural experiences. All three artists make use of
interactive media, turning the listener into an active participant who, in
a dialogue with the other participants, constructs a personal story. Each
of these projects does so in its own distinctive way, by placing a
different accent, a different focus and by deploying different strategies
for visualizing the dynamics, complexity and diversity of the city so it
can be experienced by the participants.
Presentations by:
"Face Your World" Jeanne van Heeswijk (NL)
"Can You See Me Now?" Matt Adams, one of the memers of the theatre and
media group Blast Theory (UK). This project will be executed during DEAF03.
"Stadtwirklichkei"t Sascha Kempe and/or Michael Wolf (BRD)
"Face Your World"
This project is especially developed for kids from six to twelve years old,
in three neighborhoods in Columbus, Ohio. It contains four different
aspects: a multi user computer game which the kids can use to recreate
their own surroundings, a bus with six work spaces for the children, three
bus stops on which the children's creations are exposed, and a website
showing the worlds.
With digital-photo cameras, the kids take pictures of their own
neighborhoods. These photos are uploaded to the Face Your World-system in
the bus. After logging in, the kids can recreate their environment in a 3D
space, using their own pictures as well as those that are already in the
database.
The program consists of a 3D-navigation mode and the 2D-edit mode. In the
navigation mode the user can place new objects in the 3D world by choosing
a flat object or a 3D box, and an image from the database (a building or a
car for example) to 'stick on' the flat object or 3D box. All objects can
be moved, rotated, lifted, scaled, deformed and deleted. It is also
possible to modify an object in the 2D-edit mode. On this 2D drawing board
the kids can cut, draw, paint, type, mirror and erase. While navigating and
building their world, the children can take screen shots, which will be
displayed on the bus stops and website.
In the 3D world avatars represent the users, so the kids can see each other
navigate through the world. The world is a shared place in which every
child also has its own exclusive area, where no one else is allowed to
build, unless they ask for permission. The kids can then negotiate in a
chat environment, which can also be used to just send each other messages,
making communication and cooperation a vital part of constructing a world.
The project has been developed in collaboration with the V2_Lab in Rotterdam.
More information on: http://lab.v2.nl/projects/face_your_world.html
"Can You See Me Now?"
With the project "Can You See Me Now?" the British theatre and media group
Blast Theory introduces a modern variation of the board game Scotland Yard,
and takes it live to the streets of Rotterdam at DEAF03. The game
incorporates the latest communication technologies and is played
simultaneously on line and in the streets. Players, while sitting at their
computers, are being chased by living 'hunters' at the Kop van Zuid: the
actors of Blast Theory.
"Can You See Me Now?" is a remarkable mixture of avatars in a virtual play
environment and people in the real world. As soon as participants log in at
the website their virtual counterpart will appear somewhere on the city
grid. In the street the on-line players' positions are relayed via
satellite to the Global Positioning System (GPS) scanners carried by the
Blast Theory members. They are represented by yellow pawns that now start
chasing the white on-line players. As soon as someone is surrounded
virtually, the location is photographed and the player has been
intercepted. The photographs are stored in the website's game archive,
together with a blueprint of the chase.
The on-line players can exchange tactics between them and also send
messages to the Blast Theory members and eavesdrop on their walkie-talkie
conversations. The search for the on-line players can be followed live and
an experience of mixing realities is created: the physical environment
coincides with the virtual one and they condense into a living archive.
"Can You See Me Now?" will be performed live at DEAF03 (25 February 9
March, 2003).
More information on: http://www.blasttheory.co.uk/work_cysmn.html
"Stadtwirklichkeit"
"Stadtwirklichkeit" is a platform for the construction of artificial
worlds. Borrowing the metaphor from Italo Calvino's "Invisible Cities" the
application invites users to imagine their own 'invisible city'.
Whilst the visitor of the website meanders through abstract 3D spaces, five
of Italo Calvino's "Invisible Cities" are described by voice and
interactive sound installations. If the visitor is attracted to a certain
city, he or she may decide to move in. At this stage the user will be asked
to imagine his own 'urban reality'. To do so the user describes his or her
idea using his or her own words and chooses an image to go with it. Thus
the visitor becomes an architect; his or her model becomes a virtual
'building' of the city. Represented by an abstract form, this creation can
be visited by others.
The artists believe that reality is constituted through a shared process,
is built by agreement and concession. Therefor all visitors of
"Stadtwirklichkeit" take part in the decision making process of how
developed the individual models may become. Whilst just recently uploaded
statements are translucent and almost invisible, others which have won more
votes turn out more opaque and solid. This process can also be reversed by
"negative votes". In this case the models become pale, are less and less
visible and finally don't exist anymore.
This project received the Digital-Sparks 2001 prize.
More information on: http://wolf.formlos.com/stadt_wirklichkeit/
For more information: www.v2.nl/2002
Concept: V2_
Productie: V2_ and International Film Festival Rotterdam
"The City is You and Me" is supported by: Cultural Affairs, City of
Rotterdam, Ministry of Culture and Luna Internet.
2. "Tracing the Decay of Fiction" by Pat O'Neill (USA)
This interactive installation is based on O'Neills "The Decay of Fiction".
Visitors to the installation, that is on show in V2_, can roam through the
historic Ambassador Hotel in Los Angeles that is about to be demolished.
The building served as location for many films (noir), J. Edgar Hoover was
a regular guest and the Cocoanut Grove Bar was the starting point for many
Hollywood careers: Joan Crawford was discovered there during a dance
contest and Marilyn Monroe won a beauty contest in swimming suit.
The hotel rooms will be shown on three large screens. Sometimes they are
the same spaces, sometimes they differ. Visitors can use three mice to
influence the storylines: they can decide whether the rooms are empty or
inhabited by ghostlike figures and mysterious voices. It's also possible to
navigate through countless archive shots of the hotel and its surroundings,
narrated by historians. The combined navigation of the visitors, along with
the sound effects in the background, evoke an intriguing and seductive web
of fiction, documentary and urban myths.
Production: Marsha Kinder, The Labyrinth Project
Scenario: Pat O'Neill
Camera: Pat O'Neill
Editing: Pat O'Neill
Interface DVDROM: Rosemary Comella, Kristy H.A. Kang
Sound: George Lockwood, Adam King
Print: Marsha Kinder
More information can be found on: http://www.filmfestivalrotterdam.com
Concept: International Film Festival Rotterdam
Production: V2_ and International Film Festival Rotterdam
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