Ars Electronica 2003 - Exhibitions

iris.mayr at liwest.at iris.mayr at liwest.at
Fri Aug 15 17:56:18 CEST 2003


CODE - The Language of Our Time
Code=Law, Code=Art, Code=Life
Ars Electronica 2003
September 6-11
Linz, Austria
<http://www.aec.at/code
 
You are reading the fourth issue of the Ars Electronica 2003 newsletter, 
providing information about the program of exhibitions at this year's festival, 
CODE - The Language of Our Time.

Ars Electronica 2003 - 4th Announcement: Exhibitions
 
1. Update: CODE Exhibitions
 
2. Update: CAMPUS
 
3. Update: Cyberarts
 
4. Update: ARS ELECTRONICA Center
 


1. UPDATE: CODE EXHIBITIONS
 

Brucknerhaus: Sunday, September 7, 2003 to Thursday, September 11, 2003 from 10 
AM to 7 PM
Ars Electronica Center: Sunday, September 7, 2003 to Thursday, September 11, 
2003 from 10 AM to 9 PM

 
*The Universal Datawork*
*datawork:man*

Richard Kriesche has conceptualized his experimental set-up entitled *The 
Universal Datawork* as a redefinition of the grand idea of the Gesamtkunstwerk 
within the context of the informational reordering of reality. In contrast to 
the traditional understanding of the Gesamtkunstwerk which, as the expression 
of supreme artistic consummation, aimed to achieve the unification of the 
senses fused together with the arts, *The Universal Datawork* takes as its 
basis the findings of biogenetics and the segmentation of the natural sciences 
as well as the informational fractalization of mankind to reveal the shared bio-
cosmic data structures and the universal form of all living creatures. Code, 
understood as the definitive key to the understanding of images, becomes the 
art of understanding reality.

*datawork:man* focuses on the foundations of human existence and art, and their 
metamorphoses under the novel circumstances of Information Society, a 
simultaneously philosophical and artistic encounter with the tradition and the 
future of the artistic process. The work of Casey Reas, on the other hand, is 
relatively lively and straightforward. The artist is a representative of the 
generation that grew up with software and for whom artistic work without this 
medium would have been inconceivable from the very outset.

*MicroImage*

*MicroImage* by Casey Reas does not analyze the cosmos surrounding us; rather, 
it creates its own microcosm, a software ecosystem in which thousands of 
software organisms interact. In response to environmental change, they gather 
or disperse depending on their programmed behavior. The organisms are displayed 
in the form of colored lines connecting their current positions with their 
previous ones, which is how their movements become visible in static, animated 
images. In the context of *MicroImage*, "genesis" means that none of the 
overall structures that result from the interaction of the mini-programs is 
predetermined or planned; instead, they emerge individually as the outcome of 
the movements that every organism goes through.

*CODeDOC II* 

*CODeDOC II* is the sequel to an online exhibition that New York's Whitney 
Museum commissioned Christiane Paul to curate for *artport*, a website that 
functions as a portal for web-art. Participating artists / groups are Ed 
Burton, epidemiC, Graham Harwood, Jaromil, Annja Krautgasser & Rainer Mandl, 
Joan Leandre, Antoine Schmitt and John F. Simon Jr. *CODeDOCII* has been 
conceived as a process-oriented display focusing on how art is done and shown. 
The essential common element of the exhibited works is the free availability of 
the software that was programmed to create them.

Additional exhibits making up the CODE Exhibition are:


*Visually Deconstructing Code*
Ben Fry 

*F00D*
John Maeda

*Epigenetic Painting*
Roman Verostko

*Bitforms Gallery*
Steve Sacks

*Music Creatures*
Marc Downie

*24!*
Michael Aschauer, Norbert Pfaffenbichler, Lotte Schreiber

*Audiopad*
James Patten / Ben Recht

*co.in.cide*
Heimo Ranzenbacher / Ars Electronica Futurelab

 

2. UPDATE: CAMPUS


Linz University of Art and Industrial Design: Saturday, September 6, 2003, 1:30 
PM to 7 PM; Sunday, September 7, 2003 to Thursday, September 11, 2003, 10 AM to 
7 PM.
 
2.1. Portal Project: Teleklettergarten
 
The reciprocal interaction that takes place between interface and human 
individual will be illustrated by means of a colossally outsized input device-a 
Kletterwand (a climbing wall like the ones alpinists use to train for a 
vertical ascent) hooked up to a monitor. Visitors go through a training program 
to acquire software development skills. These programmers then work in 
collaboration with climbers who, as their human input-aids, range up, down and 
across the spacious interface, climbing to different points on the keyboard 
that is their oversized programming environment. Conventional input devices-
keyboards, for instance-are usually small and do not provide ample space for 
the human body. Through its very dimensions, the *Teleklettergarten* prompts 
reflection upon our everyday communication with machines.

2.2. Exhibition

The Department of Media and Art at Zurich's University of Art, Media and Design 
(HGKZ) shows the work of young artists doing the media art of tomorrow. The 
CAMPUS Exhibition is being held in cooperation with the Linz University of Art, 
which has made three floors of its facility available as the presentation venue.

2.3. Movieline
 
The HGKZ's Movieline also offers a cross-section of student productions, which 
make it clear that enhanced digital tools are having a growing impact on the 
creative work of young student filmmakers.


3. UPDATE: CYBERARTS


O.K Center for Contemporary Art: Saturday, September 6, 2003 to Thursday, 
September 11, 2003, 10 AM to Midnight
O.K Center for Contemporary Art: exhibition run extended from Friday, September 
12, 2003 to Sunday, September 21, 2003; Tuesday-Thursday: 4 PM to 10 PM; 
Fridays 4 PM to Midnight; Saturdays/Sundays: 10 AM to 6 PM


Cyberarts 2003 presents the prizewinners in the PRIX ARS ELECTRONICA's 
Interactive Art category.


GOLDEN NICA / INTERACTIVE ART
*Can You See Me Now?*
Blast Theory / Mixed Media Lab (UK)
 
*Can you see me now?* by the British artists' collective Blast Theory in 
collaboration with the University of Nottingham's Mixed Reality Lab plays with 
the omnipresence of human beings on the basis of various portable electronic 
devices-cell phone, GPS, wireless LAN and digital camera-and with the 
superimposition of real and virtual spaces.
The field of play is a section of the city-both on the virtual level in the 
form of a city map, and as a real space on site. The opposing participants are 
online players as well as four runners in real space who have been equipped 
with mobile devices. The runners' task is to find the online players who remain 
in hiding in virtual space. When a runner tracks down a player, then it's "Game 
Over!" for him.


AWARD OF DISTINCTION / INTERACTIVE ART
*Tsukuba Series*
Maywa Denki (J)
 
Maywa Denki is an electronic Gesamtkunstwerk. Ingenious engineering, wit, 
inventiveness and musicality combined with an inimitable performance style 
characterize this project.
This studio's creations-all highly diverse, custom-developed musical 
instruments that are played by motors and electromagnets-demonstrate wittiness 
and know-how. With live performances, Maywa Denki has been filling concert 
halls in Japan and abroad.


AWARD OF DISTINCTION / INTERACTIVE ART
*nybble-engine-toolZ*
Margarete Jahrmann, Max Moswitzer (A)
 
*Nybble-Engine-Toolz* is a peer-to-peer server network. The installation 
transforms network processes into three-dimensional abstract films and projects 
them in a movie-theater setting onto a semicircular 180° screen. The motion 
pictures are accompanied by "surround sounds" generated in real time. Thus, the 
installation comes full circle: protagonists are seated as if in their own 
living rooms on a "surfer sofa" that forms the centerpiece of the installation. 
By means of a gamepad, the players gain access to an environment in which 
projectiles emanating from data objects, action-bots and other players are 
whizzing about. Every direct hit scored on an object triggers network 
processes, and each shot causes an antiwar e-mail to be dispatched.


HONORABLE MENTION

*Block Jam*
Henry Newton-Dunn, Hiroaki Nikano, James Gibson, Ryota Kuwakubo (J)


*Deep Walls*
Scott Snibbe (USA)
 

*Pockets Full of Memories*
George Legrady (USA)


*Streetscape*
Iori Nakai (J)


*Instant City*
Sybille Hauert, Daniel Reichmuth (CH)


*ACCESS* 
Marie Sester (F / USA)
 

*Last*
Ross Cooper (UK), Jussi Aengeslevae (SF)
 

*Aegis Hyposurface*
dECOi (F)


*Earth core laboratory and elf-scan*
Agnes Meyer-Brandis (D)
 

*Cinéma Fabriqué*
Justin Manor (USA)


*Hyperscratch ver.12*
Haruo Ishii (J)

*Requiem*
Marcel.li di Antúnez Roca 



4. UPDATE: ARS ELECTRONICA CENTER
 

ARS ELECTRONICA Center: Saturday, September 6, 2003 to Thursday, September 11, 
2003, 10 AM to 9 PM

The Ars Electronica Center - Museum of the Future traditionally changes its 
exhibits annually in conjunction with the ARS ELECTRONICA FESTIVAL. This year 
as well, the Center will be featuring the latest developments in media art and 
new, leading edge installations.
 
*Humphrey II* 

To experience up close and personal the dream of flight-for years, Humphrey I 
has been making it come true. Now, constantly improving computing capabilities 
for virtual reality systems in combination with enhanced force feedback systems 
have made major advances possible. *Humphrey II*, another R&D product of the 
ARS ELECTRONICA Futurelab, utilizes a state-of-the-art data helmet, special 
overalls resembling a pilot's jumpsuit and dynamic steering that reacts to 
intuitive movements to convey the ultimate illusion of flying including the 
feeling of weightlessness and the centrifugal force generated by flight. The 
user is immersed into virtual 3-D worlds that will be premiered at the opening 
of the 2003 ARS ELECTRONICA Festival.

*Networked Portrait*

"Aside from the landscape, the most common living room wall accessory is the 
portrait, and I am looking forward to a time when variable, customizable images 
will take the place of the typical pictures on paper and canvas one sees 
today," writes John Gerrard. His installation entitled "Networked Portrait" 
points the way toward this future. Two individuals can be seen on two monitors. 
The viewer is called upon to manipulate their expressions by means of a touch-
screen. The images are then turned face-to-face, the portraits behold one 
another, and each reacts to look on the other's face with a new facial 
expression. Portrait photography as reconfiguration leading to a variable and 
adaptable genre emerges as one of the conceptual threads of this work.

*Tissue*
Casey Reas

*Protrude, Flow*
Sachiko Kodama, Minako Takeno

*Elevated Space*
Students from the University of Stuttgart and the Technical University of 
Vienna present works produced expressly for the unique setting and technical 
capabilities of the ARS ELECTRONICA Center's elevator.



The detailed Ars Electronica 2003 festival program is online now:
<http://www.aec.at/en/festival/index.asp


The website www.aec.at/code is providing regular, detailed updates on the 
festival theme, program details, news and background features as well as 
information about artists, speakers and performances until the festival in 
September.

Ars Electronica 2003
Organization:
Ars Electronica Center Linz and ORF - Austrian Broadcasting Corporation, Upper 
Austria Regional Studio
Co-organizers: Brucknerhaus Linz, O.K - Center for Contemporary Art

Concept & Artistic Direction: Gerfried Stocker, Christine Schoepf

Curatorial Staff: Christiane Paul, Casey Reas, Iris Mayr, Ingrid Fischer-
Schreiber

Contact:
Ars Electronica Center
Hauptstrasse 2
4040 Linz, Austria
festival at aec.at
www.aec.at/code

Sponsors of Ars Electronica 2003:
SAP AG, Gericom, Telekom Austria, Bank Austria Creditanstalt, Quelle AG, 
Hewlett Packard, Microsoft, Oesterreichische Brauunion, voestalpine, FESTO, 
Sony DADC, Siemens AG, Austrian Airlines, Lufthansa, Spring, Opel Guenther

Sponsors of Prix Ars Electronica 2003:
The Prix Ars Electronica 2003 is sponsored by Telekom Austria and supported by 
Oesterreichische Postsparkasse, voestalpine, SONY DADC, Gericom, the City of 
Linz and the Province of Upper Austria.

Additional support provided by Austrian Airlines, Lufthansa, Casinos Austria, 
Poestlingberg Schloessl, Oesterreichischer Kulturservice
 

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