http://www.dichtung-digital.org/english.htm
claudia westermann
media at ezaic.de
Sun Aug 10 13:51:25 CEST 2003
http://www.dichtung-digital.org/english.htm
Newsletter 3/2003
5.Jg. / Nr. 29 - ISSN 1617-6901
ed. by Loss Pequeño Glazier (Editorial)
BEIGE stylez: GAME MODS [English]
Cory Arcangel explains how / why the BEIGE programming ensemble
hacked a Super Mario Brothers cartridge and erased everything but the
clouds. He presents their motives behind the work by adding his
thoughts about the project as comments in the source code.
http://www.dichtung-digital.org/2003/3-beige.htm
#DEFINE [English]
Computers represent world through data and data types. The creation
of data type reflects both the need for computational efficiency as
well as the ideology of the engineers and scientists behind the code.
Marc Böhlen argues that the work of amateurs and artists can be seen
as a contribution towards questioning and expanding the limitations
of reality representation defined by computational requirements.
http://www.dichtung-digital.org/2003/3-boehlen.htm
Inner Workings [English]
What does programmed signification tell us about the inner human
writing machine? John Cayley's essay reexamins Freud's Mystic Writing
Pad and is sited within the context of debates on code and codework
in literal art. Rather than revealed interiority, code is the archive
and guarantee of inner workings than reside beneath the complex
surfaces of poetics in programmable media.
http://www.dichtung-digital.org/2003/3-cayley.htm
Conflicting Organizational Designs [English]
In recent decades the primary conflict between organizational designs
has been between hierarchies and networks, an asymmetrical war
exemplified most starkly in the war against terrorism. But what
happens when "the powers that be" evolve from centralized hierarchies
into networked power? For Alex Galloway in the future we are likely
to experience a general shift downward into a new bilateral
organizational conflict-networks fighting networks.
http://www.dichtung-digital.org/2003/3-galloway.htm
Poetics of Programming [English]
Dynamic texts offer new possibilities for reading and new challenges
in how we approach the reading object, forcing the final object away
from the idea of a fixed form on a fixed surface. As Loss Pequeño
Glazier states in order to "read" such an object, one must look
deeper, into the code itself, and one must consider the various
ramifications inherent in a code-based work. Ultimately, one must
explore the edge where language apparatuses engage.
http://www.dichtung-digital.org/2003/3-glazier.htm
Coding the Infome. Writing Abstract Reality [English]
Today every computer exists in relation to the Internet, whether it
is connected or not. Every software is potentially a networked
software, a building block of the networks we live within and
through. Because of this, code is no longer Text, a symbolic
representation of reality - it is reality. To write code is to create
and manipulate this reality. Within it, Lisa Jevbratt argues,
artist-programmers are more land-artists than writers, software are
more earthworks than narratives.
http://www.dichtung-digital.org/2003/3-jevbratt.htm
Media, Software, and Meta-media [English]
What is the relationship between the computer's contemporary identity
as a simulator for all previous media, and its "essence" as a
programmable machine? Is software art the only real "avant-garde" of
new media, or is the more "impure" practice of remixing older media
with software techniques equally innovative? Lev Manovich lays out
the way to answer these questions and to illustrate his concept of
meta-media by showing and discussing a few of the classics of new
media art.
http://www.dichtung-digital.org/2003/3-manovich.htm
Semiotic Considerations in an Artificial Intelligence-Based Art
Practice [English]
Michael Mateas combines artificial intelligence (AI) research and art
marking, a practice he calls Expressive AI. AI consists of coupled
rhetorical and technical strategies for structuring computational
processes. Artists can consciously manipulate these strategies so as
to build machines with powerful authorial affordances for crafting
audience experiences.
http://www.dichtung-digital.org/2003/3-mateas.htm
Word For Word. Encoding, Networking, and Intention [English]
The very nature of the online literary journal Word For Word invites
non-linear, non-sequential readings, thus making it problematic to
think of its assembled works only as discrete, autonomous texts.
Jonathan Minton thinks of an underlying "intention" in terms of
textual encoding (Intention not as the manifestation of an author's
"original" idea, but an always on-going textual drift) and explores
the methods in which JavaScript can clarify this dynamic and
seemingly infinite drift of textual intention by encoding and
particularizing its recombinant processes.
http://www.dichtung-digital.org/2003/3-minton.htm
The Computer as a Prosthetic Organ of Philosophy [English]
David Rokeby looks at issues of language and encoding from the
perspective of computer programming. He discusses the different
relationships between code and encoder/decoder in computer coding and
human language coding and uses examples of his work and working
experience to illuminate these differences and to propose a role for
computers as philosophical prostheses.
http://www.dichtung-digital.org/2003/3-rokeby.htm
The "Embedded World" of Artificial Intelligence [English]
How can we conceive of engaging in Artificial Intelligence (AI)
practices while reflecting on the social effects of AI technology?
Traditionally, AI saw itself as a 'closed world' outside of culture;
now, Phoebe Sengers argues, we may instead be able to speak of and
act on an 'embedded world' of AI-in-culture.
http://www.dichtung-digital.org/2003/3-sengers.htm
next issues
4/2003 (No. 30):
guestedition by Marku Eskelinen: Scandinavian Special, among them:
Anders Fagerjord: Four Axes of Rhetorical Convergence
Teemu Ikonen: Moving text in avantgarde poetry
Jonas Ingvarsson: Notes on the machine produced subjects in Swedish
prose fiction
Aki Järvinen: The Elements of Simulation in Digital Games (Grand
Theft Auto: Vice City)
Lisbeth Klastrup: Pause before theory: Interactivity and its discontents
Torill Mortensen: The Geography of a Non-place
Jesper Olsson: Writing Through the Data Banks. Notes on Poetry and
Technology in the Swedish 1960s
Ragnhild Tronstad: The MUD Adventure: Questing as Game, Performance &
Seductive Discourse
Raine Koskimaa: tba
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